Augmented Reality Meets Utility
Methods: A systematic review was conducted using the PRISMA (preferred reporting items for systematic reviews and meta-analyses) guidelines. The PubMed, PubMed Central, Cochrane Reviews, and Embase databases were searched. Combinations and variations of the phrases \"augmented reality,\" \"virtual reality,\" and spine surgery using both \"AND\" and \"OR\" configurations were used to find relevant studies. The references of the included reports from the systematic review were also screened for possible inclusion as a part of a manual review. The included studies were full-text publications written in English that had included any spine surgery on live persons with the use of VR or AR. Although it may not seem like an augmented reality technology on the surface, spatial audio is very important for enhancing the immersion of AR experiences. Metaverse technologists are obsessed with including all of our five senses in the process, and our hearing is no exception. To make VR and AR experiences more immersive, 3D audio is needed. Users should be able to tell where a sound is coming from in 3D space based on their own position. Meta recently added an advanced engine to its AR Spark Studio to create sound effects by mixing multiple sounds. This allows creators to create multi-sensory effects that allow people to use both sight and sound to feel more immersed in the augmented reality experience. In this way, we can make sounds play in response to human interaction with our AR effect. The competition between Apple and Google in the augmented reality arena has been more or less the same over the past several years. As usual, both technologies are on par with one another in terms of software. Working with an augmented reality development company is a great way to build cross-platform applications with the highest quality possible. This allows you not only to improve the quality of your product but also helps you focus on other aspects of your b